Hi, I'm Phillip, the solo developer of Revria, and this is what I want to do with my life: Use my creative and technical skills to create large, deeply simulated worlds for people to experience in VR. My desire is to offer an escape while encouraging people to consider their place in the real world and how their decisions affect that world and the people around them.

I started teaching myself Unity and Blender in 2012, and I've been working on Revria since the end of 2020.  There’s still quite a long way to go. My work on Revria is self-funded, and your support in purchasing the game or subscribing on Patreon will help me keep progress going steady. It will mean everything to me.

Thank you for reading.

Be excellent to each other.